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The Goal Line Approaches...

  • Writer: Alejandro L. Ruata
    Alejandro L. Ruata
  • Mar 20, 2022
  • 2 min read

Thesis Year - Blog Post 21


There’s a big list of things to complete from a programming perspective for “Memorial Tomb.” I am not expecting all of it to be done, but I am going to be using the meeting this week to lay out the road of the most essential features to be included before a prototype build is made. For only having one programmer, I think this project is coming out great, and Matthew Sousa will be able to proudly include this, and the skills he’s had to learn on the fly while doing this, in his resume. His assistant, Ed Greig, is working on completing the scene. Breakdown of tasks…


Ed

- Lighting

- Free Asset Implementation

- Remaining Assets/Textures Being Placed in Museum Scene

- BLM Shield

- 2D Paintings and Sketches

- Banners for Cole's Signs (Optional)

- Updated Globe Texture

- A Stand and Plaque for Final (Reflection) Room

- Pandemic Now (possible re-exporting from drive)

- Space Clean Up

- Empty Shelves, Less Items

- Empty Shelves, Spray Cleaner knocked over

- Movie Industry, TV Roughness

- Movie Industry, Projector Lighting

- Movie Industry, Couch and TV Scaling

- Anything's a Mask, Mask Scaling

- Non-Believers, Rotate to hide one-sided geometry

- Deathbox (reset at player spawn)

- Colliders (for the walls, assets, everything that makes sense)


Progress Images from Ed...

Matt

- Appropriate Walking Speed (a little faster)

- Pick Up Object Bug Fixes

- Anything's a Mask piece, Masks need Interactivity

- Spray Cleaner on the stand next to Empty Shelves piece disappears when Ed plays

- VR Rays to grab objects can be improved

- Need to be able to pause and reset game at any point.

- Start Menu Needed

- Credits Implementation

- Music and SFX Implementation

- Text Implementation when 'grabbing' a plaque.


I began creating a list of assets I will need for post-semester. Upcoming meeting will be used discussing post-semester plans for the game and we will be again looking at progress within Unity as we have done the past 2 meetings leading up to the build (outlining the final, most essential tasks to be completed before a build is made to be presented based on progress shown). I will be recording Ed playing IRL this time (on my phone) to show Ulm for the project progress presentation on March 30th. Speaking of, I now know Ulm and Theinert won’t be visiting studio in person and instead there will just be a progress presentation March 30th. The slides I already prepared, with minor alterations will be enough for it thankfully.



I will hopefully begin getting feedback on my paper this week so I may begin the revision process this upcoming weekend. Don’t want to put that off too long as we transition to fully focusing on preparing our Thesis Talks for the end of the semester (to that end, I should be done with my elective coursework by next weekend so I can exclusively focus on my Thesis for April).

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